Springer, 2012. – 1563 p. – 886 illus., 642 in color – ISBN: 0857298852, 9780857298867
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Basic TechniquesHistorical Notes
Raster Graphics
Scan Conversion
Transformations and ProjectionsTransformations
Parallel Projections
Perspective Projection
Nonlinear Projections
Curves and SurfacesBasic Theory
Linear Interpolation
Polynomial Interpolation
Hermite Interpolation
Spline Interpolation
Bezier Approximation
B-Spline Approximation
Subdivision Methods
Sweep Surfaces
Advanced TechniquesRendering
Visible Surface Determination
Computer Animation
Graphics Standards
Color
Fractals
Part V: Image Compression
Compression Techniques
Transforms and JPEG
The Wavelet Transform
Part VI: Graphics Devices
Graphics Devices
Appendixes