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Sears A., Jacko J.A. (eds.) Human-Computer Interaction. Fundamentals

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Sears A., Jacko J.A. (eds.) Human-Computer Interaction. Fundamentals
CRC Press, 2009. — 352 p.
We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing solutions for diverse users, and the development process.
While human–computer interaction (HCI) may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. The resulting interdisciplinary research has produced important outcomes including an improved understanding of the relationship between people and technology as well as more effective processes for utilizing this knowledge in the design and development of solutions that can increase productivity, quality of life, and competitiveness. HCI now has a home in every application, environment, and device, and is routinely used as a tool for inclusion. HCI is no longer just an area of specialization within more traditional academic disciplines, but has developed such that both undergraduate and graduate degrees are available that focus explicitly on the subject.
The HCI Handbook provides practitioners, researchers, students, and academicians with access to 67 chapters and nearly 2000 pages covering a vast array of issues that are important to the HCI community. Through four smaller books, readers can access select chapters from the Handbook. The first book, Human–Computer Interaction: Fundamentals, comprises 16 chapters that discuss fundamental issues about the technology involved in human–computer interactions as well as the users themselves. Examples include human information processing, motivation, emotion in HCI, sensor-based input solutions, and wearable computing. The second book, Human–Computer Interaction: Design Issues, Solutions, and Applications, also includes 16 chapters that address a variety of issues involved when designing the interactions between users and computing technologies. Example topics include adaptive interfaces, tangible interfaces, information visualization, designing for the web, and computer-supported cooperative work. The third book, Human–Computer Interaction: Designing for Diverse Users and Domains, includes eight chapters that address issues involved in designing solutions for diverse users including children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Five additional chapters discuss HCI in the context of specific domains including health care, games, and the aerospace industry. The final book, Human–Computer Interaction: The Development Process, includes fifteen chapters that address requirements specification, design and development, and testing and evaluation activities. Sample chapters address task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based techniques, and survey design.
Humans in HCI.
Perceptual-Motor Interaction: Some Implications for HCI.
Human Information Processing: An Overview for Human–Computer Interaction.
Mental Models in Human–Computer Interaction.
Emotion in Human–Computer Interaction.
Cognitive Architecture.
Task Loading and Stress in Human–Computer Interaction: Theoretical Frameworks and Mitigation Strategies.
Motivating, Influencing, and Persuading Users: An Introduction to Captology.
Human-Error Identification in Human–Computer Interaction.
Computers in HCI.
Input Technologies and Techniques.
Sensor- and Recognition-Based Input for Interaction.
Visual Displays.
Haptic Interfaces.
Nonspeech Auditory Output.
Network-Based Interaction.
Wearable Computers.
Design of Computer Workstations.
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