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Dubbels Brock. Transforming Gaming and Computer Simulation Technologies Across Industries

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Dubbels Brock. Transforming Gaming and Computer Simulation Technologies Across Industries
IGI Global, 2017. — 323 p. — (Advances in Multimedia and Interactive Technologies). — ISBN10: 152251817, 13 978-1522518174.
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.
Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
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