Язык - английский. 434 стр. [PDF]
Here is a preview of each chapter.
Inventor Face to Face This chapter presents the interface and working environment
of Autodesk Inventor.
Creating 2D Drawings from 3D Data Creating production drawings is critical for
most designers. This chapter introduces the primary tools used by Inventor to create 2D
drawings.
Introducing Part Modeling The fundamentals of building 3D parts are the focus
of this chapter. Understanding sketching and the application of parametric dimensions
and constraining the movement of sketch elements are a big part of the exercises.
Pulling It All Together with Assemblies* Building assemblies out of individual
parts is an important part of developing products using Autodesk Inventor. This chapter
takes you through the process of making common assembly models.
Standards and Styles Creating parts and drawings consistently is important, and
using the same layers, dimensions, and other styles makes it much easier to do.
Advanced Annotation: Drawing Views and Detailing* Continuing the topics
introduced in Chapter 2, this chapter works with additional drawing view creation and
annotation tools.
Getting in Shape: Advanced Part Modeling In this chapter you will work with
tools not covered in Chapter3
These tools will include special editing tools, advanced
sketching techniques, and family parts.
Advanced Assembly Tools* Additional tools for building assemblies are just a
part of this chapter. Learn about Inventor’s true design capabilities using Design Accelerators
and families of assemblies.
Introducing Sheet Metal Parts* Tools are available for sheet metal parts. This
chapter will take you through the basics of creating these specialized parts.
Introducing Inventor Studio Inventor Studio is an environment inside Inventor
that allows you to create photo-realistic renderings and animations from 3D models.