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Xiang Z., Plastock R.A. Theory And Problems of Computer Graphics

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Xiang Z., Plastock R.A. Theory And Problems of Computer Graphics
New York: McGraw-Hill, 2000. — 100 p. — ISBN: 0-07-135781-5. — (Schaum's outline Series).
We live in a world full of scientific and technological advances. In recent years it has become quite difficult not to notice the proliferation of something called computer graphics. Almost every computer system is set up to allow the user to interact with the system through a graphical user interface, where information on the display screen is conveyed in both textual and graphical forms. Movies and video games are popular showcases of the latest technology for people, both young and old. Watching the TV for a while, the likelihood is that you will see the magic touch of computer graphics in a commercial.
This book is both a self-contained text and a valuable smdy aid on the fundamental principles of computer graphics. It takes a goal-oriented approach to discuss the important concepts, the underlying mathematics, and the algorithmic aspects of the computerized image synthesis process. It contains hundreds of solved problems that help reinforce one’s understanding of the field and exemplify effective problem-solving techniques.
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