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Berg Mark de et al. Computational Geometry: Algorithms and Applications

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Berg Mark de et al. Computational Geometry: Algorithms and Applications
3rd edition. — Springer, 2008. — 398 p.
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
Computational Geometry.
Introduction
.
An Example: Convex Hulls.
Degeneracies and Robustness.
Application Domains.
Notes and Comments.
Exercises.
Line Segment Intersection.
Thematic Map Overlay
.
Line Segment Intersection.
The Doubly-Connected Edge List.
Computing the Overlay of Two Subdivisions.
Boolean Operations.
Notes and Comments.
Exercises.
Polygon Triangulation.
Guarding an Art Gallery
.
Guarding and Triangulations.
itioning a Polygon into Monotone Pieces.
Triangulating a Monotone Polygon.
Notes and Comments.
Exercises.
Linear Programming.
Manufacturing with Molds
.
The Geometry of Casting.
Half-Plane Intersection.
Incremental Linear Programming.
Randomized Linear Programming.
Unbounded Linear Programs.
* Linear Programming in Higher Dimensions.
* Smallest Enclosing Discs.
Notes and Comments.
Exercises.
Orthogonal Range Searching.
Querying a Database
.
Dimensional Range Searching.
Kd-Trees.
Range Trees.
Higher-Dimensional Range Trees.
General Sets of Points.
* Fractional Cascading.
Notes and Comments.
Exercises.
Point Location.
Knowing Where You Are
.
Point Location and Trapezoidal Maps.
A Randomized Incremental Algorithm.
Dealing with Degenerate Cases.
* A Tail Estimate.
Notes and Comments.
Exercises.
Voronoi Diagrams.
The Post Office Problem
.
Definition and Basic Properties.
Computing the Voronoi Diagram.
Voronoi Diagrams of Line Segments.
Farthest-Point Voronoi Diagrams.
Notes and Comments.
Exercises.
Arrangements and Duality.
Supersampling in Ray Tracing
.
Computing the Discrepancy.
Duality.
Arrangements of Lines.
Levels and Discrepancy.
Notes and Comments 186 CONTENTS.
Exercises.
Delaunay Triangulations.
Height Interpolation
.
Triangulations of Planar Point Sets.
The Delaunay Triangulation.
Computing the Delaunay Triangulation.
The Analysis.
* A Framework for Randomized Algorithms.
Notes and Comments.
Exercises.
More Geometric Data Structures.
Windowing
.
Interval Trees.
Priority Search Trees.
Segment Trees.
Notes and Comments.
Exercises.
Convex Hulls.
Mixing Things
.
The Complexity of Convex Hulls in 3-Space.
Computing Convex Hulls in 3-Space.
* The Analysis.
* Convex Hulls and Half-Space Intersection.
* Voronoi Diagrams Revisited.
Notes and Comments.
Exercises.
Binary Space Partitions.
The Painter’s Algorithm
.
The Definition of BSP Trees.
BSP Trees and the Painter’s Algorithm.
Constructing a BSP Tree.
* The Size of BSP Trees in 3-Space.
BSP Trees for Low-Density Scenes.
Notes and Comments.
Exercises.
Robot Motion Planning.
Getting Where You Want to Be
.
Work Space and Configuration Space.
A Point Robot.
Minkowski Sums.
Translational Motion Planning.
* Motion Planning with Rotations.
Notes and Comments.
Exercises.
Quadtrees.
Non-Uniform Mesh Generation
.
Uniform and Non-Uniform Meshes.
Quadtrees for Point Sets.
From Quadtrees to Meshes.
Notes and Comments.
Exercises.
Visibility Graphs.
Finding the Shortest Route
.
Shortest Paths for a Point Robot.
Computing the Visibility Graph.
Shortest Paths for a Translating Polygonal Robot.
Notes and Comments.
Exercises.
Simplex Range Searching.
Windowing Revisited
.
ition Trees.
Multi-Level Partition Trees.
Cutting Trees.
Notes and Comments.
Exercises.
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