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Novello T., da Silva V., Velho L. GPU Ray Tracing in Non-Euclidean Spaces

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Novello T., da Silva V., Velho L. GPU Ray Tracing in Non-Euclidean Spaces
Morgan & Claypool, 2022. — 129 p. — (Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging #34). — ISBN-13 9781636393278.
Трассировка лучей на GPU в неевклидовых пространствах
This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Mathematical Background
Visualization of Three-Dimensional Spaces
Immersive Visualization
Riemannian Ray Tracing
Classical non-Euclidean Spaces
Nil, SL2, and Sol
Curved 3D Spaces
Photo-Realism
A. Web Resources
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