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Suffern K. Ray Tracing from the Ground Up

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Suffern K. Ray Tracing from the Ground Up
Wellesley: A K Peters, 2007. — 745 p. — ISBN: 978-1-56881-272-4.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
Forword by Erick Reinhard
Design and Programming
Some Essential Mathematics
Bare-Bones Ray Tracing
Antialiasing
Sampling Techniques
Mapping Samples to a Disk
Mapping Samples to a Hemisphere
Perspective Viewing
A Practical Viewing System
Depth of Field
Non-Linear Projections
Stereoscopy
Theoretical Foundations
Lights and Materials
Specular reflection
Shadows
Ambient Occlusion
Area Lights
Ray-Object Intersections
Affine Transformations
Transforming Objects
Regular Grids
Triangle Meshes
Mirror Reflection
Glossy Reflection
Global Illumination
Simple Transparency
Realistic Transparency
Texture Mapping
Procedural Textures
Noise-Based Textures
Further Reading
Questions
Exercises
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