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Shirley P. et. al. Fundamentals of Computer Graphics

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Shirley P. et. al. Fundamentals of Computer Graphics
AK Peters, 2005. - 649 pages. Second Edition
The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
The book has become a common pendulum of computer graphics that covers all important subjects from scene graphics to l-systems from event governed programming to data visualization in a compact, clear and competent way.
Miscellaneous Math
Raster Algorithms
Signal Processing
Linear Algebra
Transformation Matrices
Viewing
Hidden Surface Elimination
Surface Shading
Ray Tracing
Texture Mapping
A Full Graphics Pipeline
Data Structures for Graphics
Sampling
Curves by Michael Gleicher
Computer Animation by Micnael Ashikhmin
Using Graphics Hardware by Peter Willemsen
Building Interactive Graphics Applications by Kelvin Sung
Light
Color
Visual Perception by William B. Thompson
Tone Reproduction by Erik Reinhard
Global Illumination
Reflection Models
Image-Based Rendering
Visualization
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