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Системы виртуальной (VR), дополненной (AR) и смешанной реальности

Доверенные пользователи и модераторы раздела

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Addison-Wesley Professional, 2016. — 448 p. This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing...
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Springer, 2017. — 205 p. 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings. This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and...
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2nd ed. — CRC Press, 2016. — 742 p. — ISBN 9781482243505, EISBN 9781482243512. Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of...
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Morgan Kaufmann, 2009. — 448 p. — ISBN: 0123749433, 9780123749437. Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey...
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Morgan Kaufmann, 2013. — 296 p. Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely...
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ITexLi, 2021. — 87 p. — ISBN 1838808612 9781838808617 1838808620 9781838808624. This book contains chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences. Virtual reality is a set of technologies that enables two-way...
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ITexLi, 2022. — 208 p. — ISBN 1839697059 9781839697050 1839697040 9781839697043 1839697067 9781839697067. Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and...
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Eduvea, amazon.com Services LLC., 2016. — 31 p. — ISBN: N/A; ASIN B01B1C6SQA. After being talked about for the better part of a century and awkwardly being put into practice unsuccessfully in the 1990s, 2016 is looking promising as the year that virtual reality really takes off. With the Samsung Gear VR already on the market, and several additional major virtual reality devices...
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Springer, 2021. — 744 p. — ISBN 978-3-030-87594-7. This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69...
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Springer, 2021. — 744 p. — ISBN 978-3-030-87594-7. This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69...
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Springer, 2016. — 725 p. This book contains the contributions presented at the ninth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains 65 peer-reviewed book chapters that focus on issues ranging from intelligent image or video storage, retrieval,...
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Springer, 2018. — 602 p. This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took...
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Springer, 2021. — 314 p. — (Progress in IS). — ISBN 978-3-030-68085-5. This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual...
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Springer, 2021. — 314 p. — (Progress in IS). — ISBN 978-3-030-68085-5. This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual...
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BPB Publications, 2024. — 272 р. — ISBN: 978-93-55517-227. Stay prepared for the next wave of technological innovation with VR and AR Key Features Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. Developing benefits and risks of virtual and extended reality. Case studies, examples, and discussions...
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BPB Publications, 2024. — 272 р. — ISBN: 978-93-55517-227. Stay prepared for the next wave of technological innovation with VR and AR Key Features Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. Developing benefits and risks of virtual and extended reality. Case studies, examples, and discussions...
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BPB Publications, 2024. — 272 р. — ISBN: 978-93-55517-227. Stay prepared for the next wave of technological innovation with VR and AR Key Features Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. Developing benefits and risks of virtual and extended reality. Case studies, examples, and discussions...
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Springer, 2021. — 418 p. — ISBN 978-3-662-64200-9. Пространство и время воссоздаются виртуально как копии в искусственной реальности. Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere...
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Idea Group Publishing, 2007. — 415 p. Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular...
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Springer, 2013. — 274 p. This volume is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR...
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Springer, 2017. — 576 p. 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a...
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Springer, 2016. — 752 p. 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings. This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction,...
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The Institution of Engineering and Technology, 2022. — 390 р. — (IET Computing). Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of...
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The Institution of Engineering and Technology, 2022. — 390 р. — (IET Computing). Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of...
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To be published by Cambridge University Press? 2017. — 430 p. — Draft. November 30, 2016. Virtual reality (VR) is a powerful technology that promises to change our lives unlike any other. By artificially stimulating our senses, our bodies become tricked into accepting another version of reality. VR is like a waking dream that could take place in a magical cartoon-like world, or...
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Springer, 2011. — 215 p. The book collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR...
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InTech, 2010. — 240 p. Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a...
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Springer, 2014. — 236 p. We began working on virtual reality in the first years of the twenty-first century, but that was not our first glimpse of it. As we grew up, we watched virtual reality through the eyes of laymen as it stepped out of science fiction and into everyday life. It has become a fascinating field that brings together engineers, programmers, designers, artists,...
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Indianapolis: John Wiley & Sons, 2011. — 280 p. — ISBN10: 1118036638; ISBN13: 978-1118036631. Learn to create augmented reality apps using Processing open-source programming language. Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American...
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Springer Cham, 2023. — 925 p. — (Springer Handbooks). — eBook ISBN 978-3-030-67822-7. The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the...
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InTech, 2011. — 280 p. Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions....
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John Wiley & Sons, 2025. — 240 p. — ISBN 978-1-394-26916-7. Discover the future of cybersecurity through the eyes of the world's first augmented ethical hacker. In Human Hacked: My Life and Lessons as the World's First Augmented Ethical Hacker by Len Noe, a pioneering cyborg with ten microchips implanted in his body, you'll find a startlingly insightful take on the fusion of...
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John Wiley & Sons, 2025. — 240 p. — ISBN 978-1-394-426917-4. Discover the future of cybersecurity through the eyes of the world's first augmented ethical hacker In Human Hacked: My Life and Lessons as the World's First Augmented Ethical Hacker by Len Noe, a pioneering cyborg with ten microchips implanted in his body, you'll find a startlingly insightful take on the fusion of...
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John Wiley & Sons, 2025. — 240 p. — ISBN 978-1-394-426917-4. Discover the future of cybersecurity through the eyes of the world's first augmented ethical hacker In Human Hacked: My Life and Lessons as the World's First Augmented Ethical Hacker by Len Noe, a pioneering cyborg with ten microchips implanted in his body, you'll find a startlingly insightful take on the fusion of...
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John Wiley & Sons, 2025. — 240 p. — ISBN 978-1-394-426917-4. Discover the future of cybersecurity through the eyes of the world's first augmented ethical hacker In Human Hacked: My Life and Lessons as the World's First Augmented Ethical Hacker by Len Noe, a pioneering cyborg with ten microchips implanted in his body, you'll find a startlingly insightful take on the fusion of...
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ITexLi, 2023. — 161 p. — ISBN 1837684332 9781837684335 1837684324 9781837684328 1837684340 9781837684342. Virtual reality (VR) is one of the technologies with the highest expectations for future growth. By creating realistic images and objects, a VR environment gives the user the impression that they are completely engrossed in their surroundings. VR applications that go beyond...
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Springer, 2013. — 184 p. Gerhard Schall overviews research activities related to mobile augmented reality in indoor as well as outdoor environments. These activities have emerged over several years, especially around the topics of positioning, sensor fusion, spatial modelling as well as in the fields of ubiquitous computing. The innovative and contemporary character of these...
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Addison-Wesley Professional, 2016. — 528 p. — ISBN13: 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
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Addison-Wesley Professional, 2016. — 528 p. — ISBN13: 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
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Addison-Wesley Professional, 2016. — 528 p. — ISBN13: 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
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Springer, 1997. — 216 p. In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica­ of Human and Bio-Medical Sciences) established a Research Study Group to synthe­ tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech­ nologies applied...
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2nd Edition. — Morgan Kaufmann, 2019. — 916 p. — (Computer Graphics). — ISBN: 978-0-12-818399-1. This book, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways...
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Morgan Kaufmann, 2003. — 623 p. The aim of this book is to explore the use of virtual reality as a means of sharing information and experiences among people-as a medium of human communication. We have sought to provide a comprehensive overview of the medium of virtual reality, including the technology required to produce the physically immersive effect and the interface design...
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Springer, 2013. — 417 p. 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I. Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th...
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Springer, 2013. — 461 p. 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Here is the second of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th...
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Springer, 2015. — 553 p. 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI...
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Springer, 2014. — 480 p. 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on...
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Springer, 2014. — 451 p. 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I. The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on...
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Boca Raton: CRC Press, 2024. — 101 p. Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the current state of augmented cognition. Its scope includes recent advances in electroencephalography (EEG), neural network (NN), and brain-computer interface (BCI) brain technologies. The title explores in...
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Springer, 2016. — 175 p. This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author...
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The MIT Press, 2021. — 308 p. — ISBN 9780262045667. A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic...
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Springer, 2010. — 580 p. — ISBN10 9048178045. This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May-6th June 2007. The Advanced Summer Institute (ASI) was devoted to the Product Engineering field, with...
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InTech, 2012. — 306 p. — ISBN 9535107217 9789535107217. This book aims to provide a broader perspective of virtual reality on development and application. The virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. First part of the book is named as...
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Academic Press, Elsevier, 2022. — 686 p. Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last...
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Springer, 2022. — 275 p. — ISBN 978-981-16-4407-8. This book focuses on the application of virtual reality (VR) technology in mining machinery. It gives a detailed introduction to the application of VR technology in virtual assembly, virtual planning, and virtual monitoring. Based on the theory of digital twin, VR technology and collaborative control technology are applied to...
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Springer, 2022. — 275 p. — ISBN 978-981-16-4407-8. This book focuses on the application of virtual reality (VR) technology in mining machinery. It gives a detailed introduction to the application of VR technology in virtual assembly, virtual planning, and virtual monitoring. Based on the theory of digital twin, VR technology and collaborative control technology are applied to...
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Springer, Dordrecht, 2009. — 274 p. Addresses a variety of relevant issues in Mixed Reality (MR). Covers the state-of-the-art in MR technologies and how they can be applied to influence processes in architecture, design collaboration, construction and education The results of most recent internationally most renowned inter-disciplinary research projects presenting and...
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СПб.: ГУАП, 2006. — 86 с. Толковый словарь терминов, относящихся к новому направлению информационной техники - технологии виртуальной реальности, кроме собственно "виртуальной" терминологии содержит толкования терминологии, связанной с тренажерной техникой и моделированием. Словарь построен по алфавитному принципу. Для большинства терминов приведены английские эквиваленты....
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По дисциплине «Информатика коммерческой деятельности»
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Учебно-методическое пособие. — Тольятти: Тольяттинский государственный университет (ТГУ), 2021. — 57 с. — ISBN 978-5-8259-1580-7. Учебно-методическое пособие содержит информацию о понятии дополненной реальности и инструментах, с помощью которых можно создавать интерактивные учебные приложения дополненной реальности. в нем описываются теоретические подходы и предлагаются...
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Издание автора, 2024. — 541 с. Книга представляет исследование процесса разработки приложений в области дополненной и виртуальной реальности. Автор объясняет различные аспекты этого процесса, начиная от основных понятий AR и VR, заканчивая стратегиями развертывания и монетизации приложений. И подчеркивает важность понимания особенностей программирования для AR и VR, оптимизации...
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